Cleaner paths. Maximum frontier chaos.
+ ADDED
- Target disruption — Stumble Loop repeatedly knocks a selected player down, while Disarm Loop repeatedly strips their equipped weapons
- Mounted chaos — Buck Rider, Panic Mount, and Launch Mount & Rider bring three new ways to disrupt mounted players
- Sky barrages — rain arrows, tomahawks, or timed dynamite waves around a moving target
- Armed ambushes — surround a player with a bounty hunter posse, distant snipers, or a crewed Gatling wagon
- Chaos physics — Target Magnet, Entity Orbit, Fire Trail, and Explosive Barrel Ring turn the area surrounding a player into a moving hazard
- Per-target cleanup — Clear Target Chaos stops active effects and removes spawned ambushes, vehicles, barrels, and dynamite tied to that player
~ CHANGED
- Main menu reorganized — nine focused categories now group Self, Players, Combat, Travel, World, Spawner, Visuals, Server, and Tools & Settings
- Player actions simplified — target menus now use six clear sections, with related spawn, attack, advanced, and server actions grouped together
- Vehicle, protection, and settings cleanup — long option lists are split into focused submenus without removing features
- Duplicate routes removed — notifications, menu position, configuration, utilities, weather presets, and ESP colors now have one consistent visible location
- Compatibility preserved — existing hotkeys, callbacks, saved settings, and legacy menu links continue to work with the new layout